Sand Man

Final Comp

Clay Layout

Sand Man

A small project inspired by Star Wars I've recently gotten around to finishing up. Using some Kitbash3d models, Quixel Scans, and personal scans. Additional Kitbash elements for the "speeder" were created by Oleg Ushenok. The garment was created and simulated in Marvelous Designer and textured in Substance Painter.

An earlier version of the shot had dust blowing through the scene, but I ended up liking the calmer version better. All in all I'm pretty happy with the way its turned out.